Eidos

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Eidos

It's Fair Game



It's no easy job for Eidos. Charged with creating some of the finest video games known to man with 100s of people per project and all the underlying risks too. They needed a solution that enabled them to run projects more efficiently and effectively - saving time and, of course, money.

We wrote a versatile project management system for them that will work with any game that they produce: scheduling, alerting, processing and benchmarking - with risk management and critical path analysis thrown in for good measure.

They may make games, but the don't play them. They needed a serious Spook solution.


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